Monday 29 July 2013

Week 1 - Getting Started & Folder Structure Video and Overview of The CryEngine 3 Sandbox User Interface Video

5 things learnt about the Sandbox folder structure

1. Bin 64 editor is recommended for operating a 64 bit operating system, currently I have been using Bin 32 when I should have been using Bin 64 editor

2. The .cfg files are filled with comments and if needed to be edited it can be done however if a new .cfg file is needed create a new text file then change the extension

3. The .log files and .dmp files are the place to check if a random crash occurs and needs to be debugged

4. Sounds, particles, animations, etc. are located within the game folder as a .pak file

5. In the tools folder settings manager should be checked at least once to have a green light

10 tips and tricks related to the Sandbox User Interface

1. All customization to the view port can be found if you right click the perspective button on the top right hand corner of cry engine

2. Resolution dimensions can be seen on the top left hand corner  

3. Speed can be altered by changing the numbers at the button where it says speed 

4. Terrain can be turned on and off by utilizing the the button on the bottom right 

5. In the rollup bar on the right, the first tab is the create tab which allows you to make a lot of entities

6. The 2nd tab is the modify tab which allows you to the terrian, the vegetation, etc. 

7. The 3rd tab is the the hide tab which allows you to hide and un hide certain aspects and components in the editor

8. The 4th tab is the the layer manager tab where layers are managed within the editor 

9. In the view at the top file bar and go down to skins where skins can be altered by going to Crydark and Crylight with the default being no skin

10.If multiple objects are selected they can saved by naming the group in the top right hand corner which can later be reused or even exported