Friday, 15 November 2013
Monday, 16 September 2013
Assignment 1
2 Minute trailer link
http://youtu.be/deV8-0Hj88Y
Cryengine Level
https://www.dropbox.com/sh/dl42wixx96j61c7/G-IjvsDjkn
http://youtu.be/deV8-0Hj88Y
Cryengine Level
https://www.dropbox.com/sh/dl42wixx96j61c7/G-IjvsDjkn
Week 7 - Reflection
In this weeks lecture we went over a various assortments of camera techniques. We did this by using track view, now being new to track view it was slightly difficultly for me to comprehend and get a hold of but I managed to overcome it. I found it fascinating how it was able to create various scenes using altering or repetitive camera techniques such as close ups and panning. However due to my inexperience with the program I am afraid i will not be able to utilize it to its fullest.
Week 5 - Sublime + Reflection
In this exercise we had too conceal our letter and number within out project I did the following ideas using the letter "D" and the number "3"
Number 3
Letter D
Both
Number 3
Both
Reflection
In this weeks lecture different techniques were to taught to reveal our designated numbers within our projects. This was done by utilizing subliminal messaging where our number and letter is revealed in a certain way that isn't necessarily obvious. I did this through various different ways however the most subliminal method I believed I used was using groups of 3 of certain objects to push the message of the number 3 through repetition, this was done with houses, boats and even trees.
Monday, 19 August 2013
Week 4 - Image from today's lecture + Sky box + Reflection
After
Reflection
The reflection this week was aimed to inform us of different environmental factors which can be used within the project. I took interest in the ability to change the sky and the time of day as the difference between overcast and sunny with no clouds in conjunction with the difference from midnight to midday can drastically change the complete overlook of the project for better or for worse.
Week 3 - Lecture
In this week’s lecture we navigated through various ideas
revolving around picturesque exploring fundamental ideas which were raised such
as symmetry. This was done by establishing
the concept between planned vs nature, this was seen by artists as they
combated the romantic notion that the nature in the environment should be perceived
as “nature as it should be”. This was interesting because rather create
something majestic and beautiful the artists made a random more realistic stand
on landscapes in reality rather than it being completely symmetrical. The picturesque
of the Liu garden was personally really interesting to me because the landscape
works around the much aquatic based environments where water holds spiritual qualities.
Monday, 12 August 2013
Week 2 - Geocontrol 2
Letter: D
Number: 3
This was the first time I used the program Geocontrol 2 where I learned how to generate different land forms and terrain within it. At first it seemed difficult but over time I managed to generate different terrains representing my desired letter or number. Below is the attempt at doing the number 3.
This was the first time I used the program Geocontrol 2 where I learned how to generate different land forms and terrain within it. At first it seemed difficult but over time I managed to generate different terrains representing my desired letter or number. Below is the attempt at doing the number 3.
Week 2 - Lecture reflection
In the lecture we learnt and discussed the differences of
Real vs. Unreal, hyper realism, CGI and demo. In the lecture we discussed some
works of Johnathan Schipper primarily his work called ‘measuring angst’ where
he created a mechanism to replicate the destruction of a beer bottle as it was
smashed against a wall. He did this by creating a mathematically savvy system
where a machine replicated the motion of a bottle being smashed by being
physically being thrown against a wall and systematically be broken apart by
moving the desired pieces. We look at
other artists such as Eric Testroete with his paper craft portraits, Antos
Gormley with his Domain Field, Christoph Schreiber’s works along with other
very interesting works by various other people.
Monday, 5 August 2013
Week 2 - 5 reference images of different landscapes
Image from country of origin - Lebanon in Bsharri The image reveals a massive trench like form creating a gigantic valley. The valleys vegetation includes many green shrubs and green trees. The massive trench is filled with fog as and the lighting is reveals that it must be early morning. Image taken from - http://mountlebanon.wordpress.com/ |
The image reveals a mountain trail on a mountain. It appears to be autumn which gives the mountains vegitation various colours ranging from yellow to red or green. In the image there is tall yellow grass and an assorment of various coloured trees being red, orange or green. Image taken from - http://hdnaturepictures.com/autumn-mountain-trail-view.html |
This image reveals an incredible mountain range where all the vegetation have flourished suggesting it is taken in summer or spring however there is still snow on the incredible cradle shaped mountain range. There are various types of vegetation seen such as purple and green flowers, different colours and shapes of trees and also plenty of grass. Image taken from - http://globeattractions.com/mountains-meadow-forest-landscapes/ |
This image is of an incredible mountain range and its relationship to the water. This is interesting because the still water reflects the terrain surrounding it mirroring all of the different colours and vegetation born from the autumn environment. Image taken from - http://fr.my-walls.net/automne-2/ |
This image is incredible because it reveals a montain ranges valley where it is sheltered in fog and completelety endorsed in gree life. The little waterfall is hauntingly beautiful as the water source dates back to the top of the mountain as rain or snow melts downs the mountain range creating streams and pools along the way leading it to the bottom of the valley. Image taken from - http://chadcase.photoshelter.com/image/I0000y9sNtqH2tQw |
Week 1 - User Interface Panels – Overview
5 shortcuts or buttons, and what each of their functions are
1. Select objects panel's shortcut is Ctrl + t
2. On the tool bar there is a button that says open asset browser and this allows you to browse for assets and also textures and sounds
3. Using the asset browser you can import various things into the cry engine environment the brush tool is not the only method to do so
4. By searching a key word in asset browser you can find the desired sound, texture or asset where you can manipulate and turn on and off wire frame
5. In the prefabs library s the panel to go to, to manage the vegetation in your level
1. Select objects panel's shortcut is Ctrl + t
2. On the tool bar there is a button that says open asset browser and this allows you to browse for assets and also textures and sounds
3. Using the asset browser you can import various things into the cry engine environment the brush tool is not the only method to do so
4. By searching a key word in asset browser you can find the desired sound, texture or asset where you can manipulate and turn on and off wire frame
5. In the prefabs library s the panel to go to, to manage the vegetation in your level
Week 1 - Viewports Video
3 different ways of moving around your level
1. The middle mouse button allows you to pan around
2. You are able to safe camera positions by clicking f1 all the way to f12 and to jump back to the area click shift the desired f digit.
3. Are able to go into the game by clicking Ctrl + G, and then to move around use the keys AWDS also the mouse to move the camera
Week 1 - Customising the Editor Video
5 ways to customize the Sandbox editor setup
1. All the windows can be combined this is useful because it can get annoying if all open windows such as material editor and database view. This is done by dragging each window on top of each other which create little tabs on the single window at the bottom
2. You are able to turn on and off the toolbar by right clicking on the toolbar and choosing.
3. tools> customize window, you are able to customize the toolbar by allowing new options to be shown such as the time of day
4. tools> preferences, the preferences panel allows you to customize the interface folder therefore you can change the colour for example or any other folder
5. tools> Configure use commands, this allows you to create visual buttons of actions you have done such as music on/ off
Week 1 - Lecture reflection
In week one Russell gave us an introduction to the course Benv 2423, in this lecture he showed us student works and discussed the tutor’s backgrounds. The first assignment being the construction of an island in cry engine alongside with other components. One component being a short movie clip revealing the island, in the student works I was intrigued how some of the past assignments created were made to be perceived as a movie trailer or a news report giving possible ideas for the clip that I must hand in for the assignment. The first assignment also requires a hidden message of the last letter and number of the student’s last name and student number which make it for me D and 3 as such I am thinking of ways to creatively show this in the island.
Monday, 29 July 2013
Week 1 - Getting Started & Folder Structure Video and Overview of The CryEngine 3 Sandbox User Interface Video
5 things learnt about the Sandbox folder structure
1. Bin 64 editor is recommended for operating a 64 bit operating system, currently I have been using Bin 32 when I should have been using Bin 64 editor
2. The .cfg files are filled with comments and if needed to be edited it can be done however if a new .cfg file is needed create a new text file then change the extension
3. The .log files and .dmp files are the place to check if a random crash occurs and needs to be debugged
4. Sounds, particles, animations, etc. are located within the game folder as a .pak file
5. In the tools folder settings manager should be checked at least once to have a green light
10 tips and tricks related to the Sandbox User Interface
1. All customization to the view port can be found if you right click the perspective button on the top right hand corner of cry engine
2. Resolution dimensions can be seen on the top left hand corner
3. Speed can be altered by changing the numbers at the button where it says speed
4. Terrain can be turned on and off by utilizing the the button on the bottom right
5. In the rollup bar on the right, the first tab is the create tab which allows you to make a lot of entities
6. The 2nd tab is the modify tab which allows you to the terrian, the vegetation, etc.
7. The 3rd tab is the the hide tab which allows you to hide and un hide certain aspects and components in the editor
8. The 4th tab is the the layer manager tab where layers are managed within the editor
9. In the view at the top file bar and go down to skins where skins can be altered by going to Crydark and Crylight with the default being no skin
10.If multiple objects are selected they can saved by naming the group in the top right hand corner which can later be reused or even exported
1. Bin 64 editor is recommended for operating a 64 bit operating system, currently I have been using Bin 32 when I should have been using Bin 64 editor
2. The .cfg files are filled with comments and if needed to be edited it can be done however if a new .cfg file is needed create a new text file then change the extension
3. The .log files and .dmp files are the place to check if a random crash occurs and needs to be debugged
4. Sounds, particles, animations, etc. are located within the game folder as a .pak file
5. In the tools folder settings manager should be checked at least once to have a green light
10 tips and tricks related to the Sandbox User Interface
1. All customization to the view port can be found if you right click the perspective button on the top right hand corner of cry engine
2. Resolution dimensions can be seen on the top left hand corner
3. Speed can be altered by changing the numbers at the button where it says speed
4. Terrain can be turned on and off by utilizing the the button on the bottom right
5. In the rollup bar on the right, the first tab is the create tab which allows you to make a lot of entities
6. The 2nd tab is the modify tab which allows you to the terrian, the vegetation, etc.
7. The 3rd tab is the the hide tab which allows you to hide and un hide certain aspects and components in the editor
8. The 4th tab is the the layer manager tab where layers are managed within the editor
9. In the view at the top file bar and go down to skins where skins can be altered by going to Crydark and Crylight with the default being no skin
10.If multiple objects are selected they can saved by naming the group in the top right hand corner which can later be reused or even exported
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